#include "colors.inc"
background{White}
camera {
angle 20
location <10, 60, -80>
look_at <0, 1, 0>
}
light_source { <35, 100, -120> color White shadowless}
light_source { <35, 100, -120> color Gray20}
// geschwindigkeit
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
0.2, // ... up through here
8, // the number of points making up the shape ...
<0,0>, <1.,0.5>, <1.,0.1>, <8.08,0.1>, <8.08,-0.1>, <1.,-0.1>, <1.,-0.5>, <0,0>
translate<0,-0.1,0>
rotate<0,0,-30>
translate<0,4.04,0>
translate<-7,0,0>
rotate<0,30,0>
translate<7,0,1>
pigment { color SlateBlue }
}
// normal-vektor geschwindigkeit/winkelgeschwindigkeit
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
0.2, // ... up through here
8, // the number of points making up the shape ...
<0,0>, <1.,0.5>, <1.,0.1>, <7,0.1>, <7,-0.1>, <1.,-0.1>, <1.,-0.5>, <0,0>
//translate<0,-0.1,0>
translate<-7,0,0>
rotate<0,30,0>
translate<7,0,1>
pigment { Blue }
}
// kraftvektor
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
0.2, // ... up through here
8, // the number of points making up the shape ...
<0,0>, <1.,0.5>, <1.,0.1>, <6,0.1>, <6,-0.1>, <1.,-0.1>, <1.,-0.5>, <0,0>
//translate<0,-0.1,0>
translate<-6,0,0>
rotate<0,90,0>
rotate<0,30,0>
translate<7,0,1>
//translate<4,,6>
pigment { Green }
}
// omega
cylinder{<0,0,0>,<0,5,0>,0.1
//rotate<-90,0,0>
pigment{color Red}
}
cone{<0,0,0>,0.5,<0,1,0>,0
translate<0,5,0>
pigment{color Red}
}
// omega #2
cylinder{<0,0,0>,<0,5,0>,0.1
translate<7,0,1>
pigment{color Red}
}
cone{<0,0,0>,0.5,<0,1,0>,0
translate<0,5,0>
translate<7,0,1>
pigment{color Red}
}
// rotationsebene
cylinder{<0,0,-0.3>,<0,0,0.3>,15
rotate<90,0,0>
translate<0,-0.3,0>
pigment{color Gray95}
}